![]() Shattered averts the base game's Blessed with Suck by reworking the potentially-hazardous glyphs and enchantments into curses.Contractual Boss Immunity: The bosses and demon spawners can't be one-hit-killed with Grim weapons (which deal bonus damage instead) or corrupted (they get a debuff doubling all damage taken instead).Red-masked Shamans weaken your attacks, blue-masked ones make you take more damage, and purple ones make you less likely to land and dodge attacks. Color-Coded for Your Convenience: Gnoll Shamans from 0.8 onward come in three varieties, each wearing a mask of a different colour to indicate what kinds of debuffs they inflict.but once that deterred damage gets to him, all the mooks die, which means you need to smack the boss a few times and then dodge the cannon fodder for a few turns - and at that point you probably have a spare potion of invisibility in your bandolier. Clipped-Wing Angel: The Dwarven King's third phase - he begins to spawn absurd quantities of Mooks and all damage dealt to him gets deterred.The former have an even nastier bite than the common variety, but are guaranteed to drop uncursed items, and the latter can eat your items and displace the player character, which means blocking off the room won't be useful, but don't require a key which means a well-equipped player can get both rewards from crystal chests. Chest Monster: Mimics, what else? On top of "normal" mimics present in Vanilla, the 0.8 update adds monsters looking like gold or crystal chests.Despite attempts to buff it, it ended up ultimately reworked into a Polarizing curse, dropping the "blessed" aspect of the trope. In practice, the upside wasn't worth the chance of your guaranteed-hit attack doing sod all. Blessed with Suck: The Lucky enchantment used to make it so the attacks either deal double damage or no damage at all.Body Horror: The Demon Spawners are twisted power sources made of convulsing dwarven flesh, which they use to form Ripper Demons when threatened.They can be placated by throwing an Elixer of Honeyed Healing at them, averting this trope. Bee Afraid: Golden Bees now defend their Honeypot if its shattered, attacking anything nearby, including you.Bandit Mook: On top of the prison bandits of Vanilla, the 0.8 version introduces the crystal mimics, described below.Baleful Polymorph: Scroll of Polymorph (replaced by Scroll of Metamorphosis in 1.1) was capable of turning all the enemies in sight into harmless indestructible sheep that disappear after a moment.Three weapons - Dagger, Dirk and Assassin's Blade - are exceptions, with minimum damage caps at 75%, 66% and 50% of max damage. Back Stab: Attacks on unaware monsters are guaranteed to hit, but they aren't guaranteed to do much damage.Equipments no longer degrade over use, so you won't need to worry in saving Scrolls of Upgrade for repairs.Dwarf Monks can no longer disarm you, which was a invoked Scrappy Mechanic in vanilla PD.Compared to Vanilla PD, you're able to collect dewdrops while wounded.Unblessed Ankhs are capable of reviving you with full health as opposed to blessed ankh's 1/4ths, but force you to choose two items, dump you in a random spot on the same level, and force you to fight back to the rest of your gear.
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